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Audio issue fix

Posted: Wed Jan 18, 2006 12:30 am
by {DOU}cHiCkEn
This is for anyone that experiences a loss of audio in TeamSpeak when they start their Quake 2 LOX game.

Open your Quake 2 folder and find the folders called LOX and Baseq2.

In each of those folders you should have a file called config.cfg.

Open that file using Notepad and find the line that says "set s_primary "1".

Change the "1" to "0". So it will read: set s_primary "0".

Make sure to Save the changes.

Again, do that to the config.cfg file in both the LOX and Baseq2 folders.

Then, just to be safe, RIGHT click on the config.cfg files and go to "properties." Check the Read Only box and click apply changes. Again, do that to both.

And that's it. You should now be able to use TeamSpeak while playing Quake 2 LOX.

.:\cHiCkEn/:.

Posted: Sun Feb 05, 2006 11:00 pm
by Tommy
O.K. people, there is a change to how this will work. The above does work, but it is best to not screw with the config.cfg files. Quake 2 attemps to re-write that file every time you exit the game so there is no telling what stress you are causing the beast by not allowing it to.

Here is the better method.

Create a text file named "autoexec.cfg" and place it in your lox folder. In the text file place the line:

set s_primary 0

Save it and close it. You are done. It is better to do this anyway since the autoexec.cfg file is where you will be placing all of your custom binds anyway.

Tommy

Posted: Sat Feb 11, 2006 10:07 pm
by QwazyWabbit
You should probably not be altering your config.cfg file directly. As it says at the top: created by quake2, do not modifiy. This file is the state of the game client and binds when you last closed it. You can copy the config.cfg to autoexec.cfg and then edit autoexec.cfg just as easily. The new changes should always be done to autoexec.cfg since the game client reads that file last.

You can also modularize your configuration by using the 'exec' command inside autoexec.cfg:

exec binds.cfg
exec tweaks.cfg
exec morestuff.cfg