More maps that should go bye, bye...
Moderator: Tommy
- {DOU}Cygnus
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More maps that should go bye, bye...
1) Tom & Jerry......never seen that map camped...always running.
2) (ASC) Sniper Gultch...major assaulting over redeemers and secrets.
2) (ASC) Sniper Gultch...major assaulting over redeemers and secrets.
Re: More maps that should go bye, bye...
I will remove these right away. I do want to back them up before I delete them so they are available should we want them in the future.{DOU}_Cygnus_X_1 wrote:1) Tom & Jerry......never seen that map camped...always running.
2) (ASC) Sniper Gultch...major assaulting over redeemers and secrets.
T
- {DOU}Cygnus
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Re: More maps that should go bye, bye...
The Pond needs to be gone straight away. There is an underwater (not-so?) secret that becomes the focus of repeated assaults. I've seen guests and both Dou as well as dou-r members involved in this behavior.
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- Biggest DoucheBag Award
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Re: More maps that should go bye, bye...
Ditch it - I hate that map.
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Re: More maps that should go bye, bye...
Agreed.
mAmA
mAmA
Re: More maps that should go bye, bye...
I agree, man it was pissing me off the other night. Also any LOL maps. That whiskey's bar is shitty, people run around it like crazy, you can't hide anywhere.
- Abberation
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Re: More maps that should go bye, bye...
BeachHead needs some spawn points in the tunnels changed. With more than 8 on its assault city
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Re: More maps that should go bye, bye...
True, it's big enough, just really predictable with spawn points. Could we fix it so there are more spawn points in the rotation ?Abberation wrote:BeachHead needs some spawn points in the tunnels changed. With more than 8 on its assault city
mAmA
Re: More maps that should go bye, bye...
Problem is that one in the tunnel. The runners that pick the map just run back and forth in there killing people, you never get a chance to leave the damn tunnel. We could easily delete that spawn point and add a couple more outside.
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Re: More maps that should go bye, bye...
I'd be happy to add/delete some spawn points. I'll need someone to upload the edited map to the server afterwards though.
Let me know.
Let me know.
- GRouND ZeRo
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Re: More maps that should go bye, bye...
Trouble with spawn points is you will need twice as many as there are people on the map...
{DOU}
- .:Isabella:.
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Re: More maps that should go bye, bye...
There are some kind of maps that moves the people to run and gun:
- Maps with secrets. All run to find a secret spot. (Remember GMCChurch, The sniper gulch, (FOG)the sniperbar)
- Very little maps. (bedroom SEDD, HTR massive bedrooms, Chasm)
- Low gravity maps. (aka maps...DOU stargateIII,)
- Maps with running bots: (Dogtown, HTR Massive bedrooms, 24hrsfitness, Tom & jerry, OMA grosscity)
- Maps without good hiding places: (NYA Paris, Dogtown, bedroom I dont remember what..)
Not easy to see runners & gunners in BBST;TKK;SUF or WOLF maps
I do not remember R&Gs in {C-oPs}; FSP or {pst} servers. They die.
- Maps with secrets. All run to find a secret spot. (Remember GMCChurch, The sniper gulch, (FOG)the sniperbar)
- Very little maps. (bedroom SEDD, HTR massive bedrooms, Chasm)
- Low gravity maps. (aka maps...DOU stargateIII,)
- Maps with running bots: (Dogtown, HTR Massive bedrooms, 24hrsfitness, Tom & jerry, OMA grosscity)
- Maps without good hiding places: (NYA Paris, Dogtown, bedroom I dont remember what..)
Not easy to see runners & gunners in BBST;TKK;SUF or WOLF maps
I do not remember R&Gs in {C-oPs}; FSP or {pst} servers. They die.
- GRouND ZeRo
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Re: More maps that should go bye, bye...
Imposing a MOD to stop R&G'ing?
NYA Paris you can still camp on but I find if you have too many people on a small map you can't seem to camp anywhere...
(Another MOD to only Vote for maps that are for # set of ppl???)
NYA Paris you can still camp on but I find if you have too many people on a small map you can't seem to camp anywhere...
(Another MOD to only Vote for maps that are for # set of ppl???)
{DOU}
Re: More maps that should go bye, bye...
Secret maps are crap. They do cause a ton of running. Dogtown is never anything but a runfest, I hate it.R_Mad wrote:There are some kind of maps that moves the people to run and gun:
- Maps with secrets. All run to find a secret spot. (Remember GMCChurch, The sniper gulch, (FOG)the sniperbar)
- Very little maps. (bedroom SEDD, HTR massive bedrooms, Chasm)
- Low gravity maps. (aka maps...DOU stargateIII,)
- Maps with running bots: (Dogtown, HTR Massive bedrooms, 24hrsfitness, Tom & jerry, OMA grosscity)
- Maps without good hiding places: (NYA Paris, Dogtown, bedroom I dont remember what..)
Not easy to see runners & gunners in BBST;TKK;SUF or WOLF maps
I do not remember R&Gs in {C-oPs}; FSP or {pst} servers. They die.
However maps like bedroom SEDD, HTR massive bedroom, DOU stargateIII, are all fine with the right number of people. The problem is people vote them when there are 18 people on. That's bullshit, they just cause running. But those maps are good with 8 people. And maps without botpaths suck when there are few people on, Talon did a good job on the botpaths on massivebedroom, keeps it interesting late at night with 3 actual humans on.
- .:Isabella:.
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Re: More maps that should go bye, bye...
I agree with you, some little maps are very nice but only with few players.Evil wrote:
Secret maps are crap. They do cause a ton of running. Dogtown is never anything but a runfest, I hate it.
However maps like bedroom SEDD, HTR massive bedroom, DOU stargateIII, are all fine with the right number of people. The problem is people vote them when there are 18 people on. That's bullshit, they just cause running. But those maps are good with 8 people. And maps without botpaths suck when there are few people on, Talon did a good job on the botpaths on massivebedroom, keeps it interesting late at night with 3 actual humans on.