UnrealED

Game Content Creation
southpaw_decoy
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UnrealED

Unread post by southpaw_decoy »

does anyone know if there is a way to run UnrealED from a flash drive so that I run the program on a computer that doesn't have ut99 installed?
{DOU}=TALON=
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Unread post by {DOU}=TALON= »

the only way to do that if you have the full game on the flash drive
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southpaw_decoy
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Unread post by southpaw_decoy »

Well theres a good idea, thanks. i just copied the entire Unreal folder to my flash drive and it works. I thought i would need .dll or registry files, but I don't

so next ?, anyone know any good mapping tutorials?

I have lots of down time at work and need something to keep me busy so I don't go insane
Moon
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Unread post by Moon »

I think you'll find some good stuff here (click on the right turning UT logo)

Hope this helps :wink:
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{DOU}Charger
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Unread post by {DOU}Charger »

try picking up this book:

Mastering Unreal Technology, The Art of Level Design.

from SAMS publishing
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Hook
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Unread post by Hook »

Moon wrote:I think you'll find some good stuff here (click on the right turning UT logo)

Hope this helps :wink:
Hey that is my site - Holy Gad-Zooks!
Thanks for the plug LOL :lol:

Yes - We have quite a bit for UnrealEd2 - I plan on organizing it better soon.
We have a new mappers pack also among other downloads.
If you need help or any other tutorials - just e-mail me or PM me on my forums. :wink:
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southpaw_decoy
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my unrealED will not bring up maps installed on my computer

Unread post by southpaw_decoy »

starting the program is fine no problems, but when i open a file nothing seems to happen. i have tried several different maps and none will show up.


I copied the log below





Log: Log file open, 03/07/08 10:17:25
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 436
Init: Compiled: Oct 24 2000 23:40:18
Init: Command line:
Init: Base directory: C:\Program Files\UnrealTournament\System\
Init: Character set: Unicode
Log: Bound to Editor.dll
Log: Bound to Core.dll
Log: Bound to Engine.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: NOBODYYTANOHLC
Init: User: Administrator
Init: Memory total: Phys=523500K Pagef=1280304K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=2600.028709 MHz
Init: CPU Page size=4096, Processors=2
Init: CPU Detected: Unknown processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
Init: Unreal engine initialized
Log: Bound to Galaxy.dll
Init: Galaxy is using WinMM
Init: Galaxy initialized
Init: Transaction tracking system initialized
Log: Bound to Fire.dll
Log: Bound to IpDrv.dll
Log: Bound to UWeb.dll
Log: Bound to WinDrv.dll
Init: Mouse info: 6 10 1
Init: Client initialized
Log: Bound to Render.dll
Init: Lighting subsystem initialized
Init: Rendering initialized
Init: Editor engine initialized
Log: Startup time: 1.621625 seconds
Init: Input system initialized for U2Viewport0
Log: Opened viewport
Log: Bound to SoftDrv.dll
Init: Input system initialized for U2Viewport1
Log: Opened viewport
Init: Input system initialized for U2Viewport2
Log: Opened viewport
Init: Input system initialized for U2Viewport3
Log: Opened viewport
Init: Input system initialized for MeshViewer
Log: Opened viewport
Init: Input system initialized for TextureBrowser
Log: Opened viewport
Log: New File, Existing Package (Package MyLevel, Package AS-Frigate)
DevAudio: Galaxy SetViewport: U2Viewport2
Log: Collecting garbage
Log: Purging garbage
Log: 0.0ms Unloading: Package Render
Log: Garbage: objects: 43807->43773; refs: 625570
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