More details will follow asap.
Game: Unreal Tournament 99
Platform: PC
Ladder: Camping In The Extreme
Submitted: Sun, Jul 24 at 07:33pm GMT
Match Date: Sun, Jul 31 at 07:00 PM GMT
Status: Accepted, awaiting Report
Assigned Admin: None - request below.
Match Server: CITE US Server - 38.114.100.68:7777
Server Password: fnex99
These will be the maps...
Round 1
DM-![OMA]MarriedWchi
Round 2
(AMLP)APizzaShop_v1h
Round 3
DM-(]TKK[Tyris_rm(h)
I can play if needed.
{DOU}Tommy
:peace_v:
So this is a good example. What do you do in a match like this -- let OMA run all over you while you camp or play like they play and try to stomp them?
frag_magnet wrote: So this is a good example. What do you do in a match like this -- let OMA run all over you while you camp or play like they play and try to stomp them?
This time we need to play fair BUT take demos. Then if (when) they pull their usual bullshit, we can submit the demos and maybe have something done about it. Thats a strong maybe, but we can try.
I really don't want us to stoop to their level(s). Lets keep our integrity.
{DOU}Tommy
These will be the maps...
Round 1
DM-![OMA]MarriedWchi
Round 2
(AMLP)APizzaShop_v1h
Round 3
DM-(]TKK[Tyris_rm(h)
Tommy wrote: This time we need to play fair BUT take demos. Then if (when) they pull their usual bullshit, we can submit the demos and maybe have something done about it. Thats a strong maybe, but we can try.
I really don't want us to stoop to their level(s). Lets keep our integrity.
{DOU}Tommy
So basically if it's Us vs. Them it's our rules and if it's Them vs. Us it's their rules? That's what I'm trying to get my head wrapped around here.
NATAN wrote: These will be the maps...
Round 1
DM-![OMA]MarriedWchi
Round 2
(AMLP)APizzaShop_v1h
Round 3
DM-(]TKK[Tyris_rm(h)
Tommy, try to put the map DM-![OMA]MarriedWchildren to our server. We must get to know it and a bit practise on it.
OMA will always play by OMA's rules, their play style can also be their downfall, they WILL try to hunt you down, but you can hide in spots with extremely limited view, your almost guaranteed for one if them to come wandering past. And if he gets killed they will send back up.
All I know is I don't even bother playing Bite Me on Train Station anymore. Once he gets on top of that silo, there's no getting him down with my ping.
I very much doubt your ping had anything to do with not being able to kill bite me haha, he is an extremely seasoned player, he knows most of the maps on the servers better than Tommy knows tanners scrotum. He is a very very good player. Knowing his spots helps a lot against him, but you have to be fast and there is no room for error or aiming time lol. If you can't kill him first shot don't even try.
I'm not disregarding that he's good. Regardless of tanner's scrotum, I've had this problem against others -- I see them, am already sitting there firing before they're looking at me, and then they turn and shoot me. There's some sort of time delay thing going on. With him it makes it that much worse.
Yeah ping doesn't help and. Have similar problems, my ping on the dou server is usually between 160 and 175, so know all about the delay issues, just remember bite me can be beaten, but personally when it comes to OMA it's all about fuckin up devil child
There has to be something more to it. Two separate times just now on Artic he was just outside the close kill mod from me and wasn't even dancing around like he usually does. He didn't know where it was coming from. I had my crosshairs right on him, would get off a dozen rounds each time, and it was like he was invisible. It's not sour grapes. I just want to know what to do about it.
Players like bite me build up health by headshots and health packs by the time they are visible to other players their health is way up to max, and they have the time to jump or run out of harm's way, it's annoying as fuck when it happens, be sure to also check for image dropping, if you are shooting dead on someone and nothing is happening at all the chances are the player is in a glitched texture, meaning he will likely be very high up above where you are actually shooting. Always look up when shooting someone who can't be hit.