This thing has been down quite a bit lately hasnt it (down now again). Whats been going on? Weather? Dumb ass running it? Glitch in the system? Been getting things added?
Just wondering...
More often than not the log is unclear.
T
pebcak wrote: I'd be happy to look at logs if they are being unclear.
Unclear = The log just doesn't say. The server just exits. Something went wrong but the game was more concerned with making a clean exit then telling us why. There is nothing to look at.
Here is an example:
<i>
</i>Commandline: "" - WindowsXP - Render: D3DDrv.dll / DD6E3692F8EAD5E1DF88716024BC25D1
ScriptWarning: ChatLogger DM-(ASC)Livingroom.ChatLogger0 (Function Engine.PlayerPawn.ClientVoiceMessage:002C) Accessed None
DevNet: NotifyAcceptingConnection: Server MyLevel accept
NetComeGo: Open MyLevel Sun Dec 9 15:54:49 2007 70.255.182.31:1163
DevNet: NotifyAcceptingChannel Control 0 server Level DM-(ASC)Livingroom.MyLevel: Accepted
DevNet: Level server received: HELLO REVISION=0 MINVER=400 VER=432
DevNet: Level server received: NETSPEED 10000
Log: Client netspeed is 10000
DevNet: Level server received: LOGIN RESPONSE=381725168 URL=Index.unr?Name=H3AD_SH0T?Team=0?Class=Botpack.TMale2?Skin=SoldierSkins.blkt?Face=SoldierSkins.Riker?Voice=BotPack.VoiceMaleTwo
DevNet: Client passed challenge
DevNet: Login request: Index.unr?Name=H3AD_SH0T?Team=0?Class=Botpack.TMale2?Skin=SoldierSkins.blkt?Face=SoldierSkins.Riker?Voice=BotPack.VoiceMaleTwo
ScriptLog: ChatLog: WARNING: PILLAR
Critical: appError called:
Critical: AMLP_HaSm DM-(ASC)Livingroom.AMLP_HaSm0 (Function Engine.Mutator.PreventDeath:0000) Infinite script recursion (250 calls) detected
Exit: Executing UObject::StaticShutdownAfterError
Critical: FFrame::Serialize
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, Sun Dec 9 15:55:10 2007
I didn't start the paste anywhere specific, just grabbed the last 10 - 15 lines. However in this case I noticed that the map was DM-(ASC)Livingroom. I realized that the last 4 out of 6 crashes involved this map. Thus the map is a problem.
Tommy
Here is another example:
<i>
</i>ScriptLog: Login: {DOU}MooN
ScriptLog: Options: Class: BotPack.TMale2 Skin: Soldier_DouTeam1b.mopa Face: Voice: MJ12.MJ12
ScriptLog: ChatLog: {DOU}MooN entered the game.
Warning: Failed to load 'MJ12': Can't find file for package 'MJ12'
Warning: Failed to load 'Class MJ12.MJ12': Can't find file for package 'MJ12'
Log: Possessed PlayerPawn: ALplayer DM-FrankensteinsLabDNB.ALplayer9
DevNet: Join succeeded: {DOU}MooN
ScriptLog: [PLAYER_JOIN] {DOU}MooN 82.67.137.64:3892 10000
ScriptLog: ChatLog: [AnthChecker] : {DOU}MooN - Windows - UT v436 D3D Renderer - Std/No Delta
ScriptLog: ### -------------------------------------------------------------
ScriptLog: ### ANTHCHECKER - PLAYER JOIN
ScriptLog: ### -------------------------------------------------------------
ScriptLog: ### - Player name : {DOU}MooN
ScriptLog: ### - Player IP : 82.67.137.64
ScriptLog: ### - Player OS : Windows
ScriptLog: ### - EngineVer : 436
ScriptLog: ### - RenderDev : Direct3D D3DDrv.dll
ScriptLog: ### - RenderVer : UT v436 D3D Renderer - Std/No Delta
ScriptLog: ### - RenderChksm : FE0656E088236E2F1F1D2195D0AF7040
ScriptLog: ### - RenderSize : 217088 bytes
ScriptLog: ### - TimeStamp : 10-12-2007 13:01:36
ScriptLog: ### -------------------------------------------------------------
UTDC: [UTDCv18] [{DOU}MooN] Check Spawned!
UTDC: [UTDCv18] [{DOU}MooN] UT: 2394MHz - Measured: 2394Mhz - Commandline: "66.128.50.218:7777" - WindowsXP - Render: D3DDrv.dll / DD6E3692F8EAD5E1DF88716024BC25D1
ScriptLog: ChatLog ({DOU}plumber): hi MooN
ScriptLog: Game ended at 1675.466675
ScriptLog: !!!!!!!!!!!!!!! CALC END STATS
ScriptLog: ChatLog ({DOU}.::/3ISON::.): .::Good Game!::.
ScriptLog: ChatLog (LiL): gg
ScriptLog: ChatLog ({DOU}plumber): gg
ScriptLog: ChatLog:
In this instance the server crashed hard and did not have the opportunity to shut itself down. Nothing here tells me why it crashed.
The line in example #2...
<i>
</i>Warning: Failed to load 'MJ12': Can't find file for package 'MJ12'
...is nothing to be concerned about. It is just saying that his client was trying to use a package (skin or soundpak etc.) that the server doesn't have, not something that would crash the server. I doubt it had anything to do with the crash.
Most of the time I look at the logs and then have to add a bit of intuition to figure out what the problem was, if I can. Most of the time it was a mystery. That is why I take so much care it keeping the server so clean and lean. The less that there is that can go wrong, the less that will go wrong.
Tommy
P.S. There are tons of error messages that litter the logs but don't directly cause crashes. I would love to know what they are and what to do about them. However, that will take someone with a very strong knowledge of UTScript, and we don't have that someone in the clan.
Yes, I remember I had problems to connect here and there... Thought it was because of my config?...
π
(MJ12 is the voice pack I usually use)
Moon wrote: Yes, I remember I had problems to connect here and there... Thought it was because of my config?...
π
(MJ12 is the voice pack I usually use)
lol
Frag Ya Ltr!
HappyFnCamper