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Devil_Child trying to trap us.

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NATAN
(@natan)
Illustrious Member

Devil_Child has put up a post on the forum about the close kill mod. It is actualy a trap to lure us Admins into contradiction. Dont fall for it !

Here is the topic: http://clandou.com/html/index.php?option=com_jfusion&Itemid=36&jfile=viewtopic.php&f=24&t=9429

I've got a complaint about him from a player, about Devil_Child close killing him. Didn't see it myself, so I didnt get into details about that specific situation. He argued that if he could shoot someone it wasn't a close kill, because we have a mod for it, so all kills were legal.

In my opinion the close kill mod is a reminder that close kills are against the rules on our server. If your out of the close kill mod it can still be a close kill, although the mod will let you shoot a player.

Devil_Child started to argue with me that all Admins tell a different story about the No Close kill mod.

He told me he had talked about it to Grubb and Tommy and they said it was okay.

We could set the reach of the No close kill mod for a few meters more, but I think we dont want to take away own responsibilities by adjusting the mod everytime.

If we want to have a discussion about the No Close Kill Mod we should have it in the members only area of the forum and not in the public area.

We as admins have to speak with one mouth in matters like this.

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Topic starter Posted : 19/01/2013 11:43 pm
 Rad
(@rad)
Famed Member

Firstly Devil_Child should learn how to camp according to the rules on server DOU. :trans:

Edited:

I.a. the rule of not killing close caused, that I liked the server and I prefer to play on it than on other servers.

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Posted : 19/01/2013 11:56 pm
(@isabella)
Famed Member

Devil's_Child have a point here.

Close kill mod is a big crap. 100 people, 100 different opinions.

Due that, this server has become a jungle of rules.

Agree with Cyg. The server is no longer a fun place.

I'm guessing that the next step is the ban of Devil's Child or other who thinks like him or me.

I do not like DevilΒ΄s Child. I remember very well his past like [OMA]. I dont like other "special camping players" like [TA]Ghost, and others. But I do not like this mod as well.

Have a nice night.

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Posted : 20/01/2013 1:03 am
NATAN
(@natan)
Illustrious Member

The Mod is set up to prevent close kills. It isnt however perfect. Like most of mods there's always a way to get around them. As I see it the mod is a reminder of the fact that we dont alow any close kills.

Why alow close kills that are out of the tiny reach of the mod and dont alow back-up kills? If you back-up to get out of the mod its the same thing and should therefor be legal also. I dont see any difference there.

We'll have to be consistant in enforcing the rules.

If I play a game now and someone enters my spot the player leaves and I let them leave, even though the close kill mod will alow me to kill the player when entering or leaving. This works fine for most of us I think. If its okay to kill when you're out of reach of the mod, we will have a lot of problems coming our way in my opinion.

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Topic starter Posted : 20/01/2013 1:43 am
(@nuker)
Prominent Member

NUKER Here,

DEVIL CHILD is trying to trap us. He hates being told he is wrong no matter what it is. He runs all over the place if he thinks we are not watching. I know about this no close kill argument because he tried it with me a long time ago. I told him in no uncertain terms that the "SPIRIT" of NO CLOSE KILLS must be obeyed & that an admin that sees a close kill can & will kick the offending player. If he denies it he's lying.

NUKER

:minigun:

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Posted : 20/01/2013 4:19 am
(@kitty)
Reputable Member

The sever is no longer fun to play on since almost every game/map I play I'm the victim of at least one close kill. Every map I play I find a cozy kitty roost to hide out in and I can stay there pretty much the entire time. Most of the time when I'm playing in a map I'm doing something else in the background....working on another computer/answering phone calls and I'm pretty well hidden unless some @ss pops in behind me....I can lay in my spot the entire 19 minute map. Most of my deaths are within that 10-20m zone where they ambushed me.

I know the chance of changing the mod is less likely than Grubb shooting pink bunnies out of his butt....but if you want this server to live on for another year, someone needs to take the 5 minutes it takes to change the mod to a "sniper" distance, not a "hand gun" distance. If the mod was edited to something simple...20m and then left alone forever....I think the admins could take a much needed vacation.

Until needed changes are made..anyone that does not leave my spot will have limited/no warning before I back up on them.

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Posted : 20/01/2013 5:59 am
(@isabella)
Famed Member

This is not a problem with Devil's Child. I do not care what he is saying.

This is a problem with the mod.

This is not the first time we have this discussion about this mod.

Certainly some of you think this mod is an excellent tool to play fair and enjoy the game. But some of us think that this mod seems to solve a problem but, in fact, creates others.

One of such problem is back to kill, what ruins a lot of games, because every day there are new players who do not know the rules.

On the other hand, what means 20 meters in a map out of scale like the Control room or Tyris room for example? Can someone explain that...?

In small maps, like Bistro, suddenly you appear in front other player, who shoot to you and you fire as well. Nobody have the intention to close kill the other. But the whiners claim, and the administrator, who has not seen anything, immediately feel the right to send the alleged violator to read the rules.

Stop burying your head in the sand. Here we have a problem. We need to modify the mod or delete it.

Anyway, as far as I'm concerned, intentionally close killing does not exist. Close kill mod prevents it very good. If you can kill someone, and the close kill mod do not act preventing it, it means the kill is fully correct. That is a good interpretation for me and that's the way I will act.

The only unfair thing is to back to kill.

I fail to see the reasons for other interpretations, or to talk about the spirit behind the mod.

Therefore I can not agree with this sentence.

NATAN wrote: In my opinion the close kill mod is a reminder that close kills are against the rules on our server. If your out of the close kill mod it can still be a close kill, although the mod will let you shoot a player.

The mod is a mod, not a reminder.

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Posted : 20/01/2013 6:26 am
NATAN
(@natan)
Illustrious Member

This topic wont solve the problem because everyone has his own opinion about it, so it seems, and we will all act in a different way.

Just continue the game and lets all interpret the rules different and in a way it satifies ourself. Will be hard to explain to the guests on the server, but who cares...

I'm giving up on this one.

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Topic starter Posted : 20/01/2013 2:04 pm
 Rad
(@rad)
Famed Member

I think that close kill mod solved many problems significantly.

Now it is more difficult:

- to sneak up,

- to assault,

- to capture a spot.

Now the server has more features camper.

You cannot exonerate noobs, R_Mad. We all can separate a noobs from an old player.

Devil_Child is an old player, suddenly he woke up and discovered, that close kill mod makes life difficult. Frankly speaking, I only saw him jumping and quickly moving all over spot.

To sum up, on our server works close kill mod. Who wants to play on it should learn the rules or else to leave. There are many other servers ...

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Posted : 20/01/2013 2:30 pm
(@isabella)
Famed Member

Rad wrote: I think that close kill mod solved many problems significantly.

Now it is more difficult:

- to sneak up,

- to assault,

- to capture a spot.

No, it is not in my opinion. Tipically moving players (Ghost, Bite Me, Most of TKK, Devils, etc) move the same. Assaulters assault the same, mainly the noobs. If you respect this particular rule, the noobs do not respect it and the result is that the game is not a fair entertaiment for you. The server is becoming a fun place for old guests and noobs. Not for us the members.

Rad wrote: Now the server has more features camper.

You cannot exonerate noobs, R_Mad. We all can separate a noobs from an old player.

Noobs were and are a problem at every time. With o without the close kill mod, they will do a difference. They ruins the games. We start trying to have a fun time and we end dissapointed, policing the games and writing posts in the forum. Most of times we need to leave the game.

I respect the rules all the time. If a player is close I never shot. I wait. Lots of times these players watch around, see me and kill me. Only the most expierenced players understand my bahaviour and leave saying "I will leave" or "Thx"

Rad wrote: Devil_Child is an old player, suddenly he woke up and discovered, that close kill mod makes life difficult. Frankly speaking, I only saw him jumping and quickly moving all over spot.

You, like others, are trying to focus this problem with this player. I do not care. He does no matter to me. I'm not talking about his claim. I'm not talking about Devils_Child. I do not like him but I do not like the mod also.

I'm talking about the interpretations of the mod.

Rad wrote: To sum up, on our server works close kill mod.

This phrase is important. The close kill mod is a mod like lot of others. Have a function: Avoid close killing. Doing it, works perfect. The bad thing is the interpretation about the mod pretending is a kind of reminder and you need to use your criteria to play fair. This point of view means 100 players, 100 interpretations.

We can fix the problem deleting the mod or adjusting the distance to a sniper distance as Kitty said. But not. There is a stubborn insistence that the rule should be interpreted.

Rad wrote: Who wants to play on it should learn the rules or else to leave.

I know very well this. For guests this sounds like: "Dear Guest: To play here, you must accept the many and varied interpretation we give to our rules (even those that are not written but you should know) or go to hell. If you claim or do uncomfortable questions in the forum, we will fuck you, and probably we will ban you. Welcome and nice games"

Our problem is (I will insist this point) the interpretation we give to the rule. 100 members 100 interpretations. Let's the mod to do its work. It functions well. If you can kill someone, and you are excesively close, the close kill mod will prevent the kill. If the close kill mod do not act preventing the kill, it means the kill is fully correct.

This is the way I will consider the function of the close kill mod if I am asked.

If you have an added interpretation go on. But when you're in observer mode, and you see that I do a close kill according to your interpretation. You should warn me. After three warnings you should kick me, and after three kicks Natan should put a ban over me. I hope that you will be consistent with this

Rad wrote: There are many other servers ...

I know also. Over a thousand. 99,99% empty.

Some members are bored. Some of them left silenty. Cyg had the courage and honesty to write that the excesive rules of the server, alienated him. In a practical fact, he already found another server. I will do the same. I will search for another server, or just dedicate myself to my family, as a prevention of what I said above....

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Posted : 20/01/2013 4:07 pm
{DOU}VioGueZ
(@douvioguez)
Noble Member

{DOU}.R_Mad wrote: [quote=Rad]I think that close kill mod solved many problems significantly.

Now it is more difficult:

- to sneak up,

- to assault,

- to capture a spot.

No, it is not in my opinion. Tipically moving players (Ghost, Bite Me, Most of TKK, Devils, etc) move the same. Assaulters assault the same, mainly the noobs. If you respect this particular rule, the noobs do not respect it and the result is that the game is not a fair entertaiment for you. The server is becoming a fun place for old guests and noobs. Not for us the members.

Rad wrote: Now the server has more features camper.

You cannot exonerate noobs, R_Mad. We all can separate a noobs from an old player.

Noobs were and are a problem at every time. With o without the close kill mod, they will do a difference. They ruins the games. We start trying to have a fun time and we end dissapointed, policing the games and writing posts in the forum. Most of times we need to leave the game.

I respect the rules all the time. If a player is close I never shot. I wait. Lots of times these players watch around, see me and kill me. Only the most expierenced players understand my bahaviour and leave saying "I will leave" or "Thx"

Rad wrote: Devil_Child is an old player, suddenly he woke up and discovered, that close kill mod makes life difficult. Frankly speaking, I only saw him jumping and quickly moving all over spot.

You, like others, are trying to focus this problem with this player. I do not care. He does no matter to me. I'm not talking about his claim. I'm not talking about Devils_Child. I do not like him but I do not like the mod also.

I'm talking about the interpretations of the mod.

Rad wrote: To sum up, on our server works close kill mod.

This phrase is important. The close kill mod is a mod like lot of others. Have a function: Avoid close killing. Doing it, works perfect. The bad thing is the interpretation about the mod pretending is a kind of reminder and you need to use your criteria to play fair. This point of view means 100 players, 100 interpretations.

We can fix the problem deleting the mod or adjusting the distance to a sniper distance as Kitty said. But not. There is a stubborn insistence that the rule should be interpreted.

Rad wrote: Who wants to play on it should learn the rules or else to leave.

I know very well this. For guests this sounds like: "Dear Guest: To play here, you must accept the many and varied interpretation we give to our rules (even those that are not written but you should know) or go to hell. If you claim or do uncomfortable questions in the forum, we will fuck you, and probably we will ban you. Welcome and nice games"

Our problem is (I will insist this point) the interpretation we give to the rule. 100 members 100 interpretations. Let's the mod to do its work. It functions well. If you can kill someone, and you are excesively close, the close kill mod will prevent the kill. If the close kill mod do not act preventing the kill, it means the kill is fully correct.

This is the way I will consider the function of the close kill mod if I am asked.

If you have an added interpretation go on. But when you're in observer mode, and you see that I do a close kill according to your interpretation. You should warn me. After three warnings you should kick me, and after three kicks Natan should put a ban over me. I hope that you will be consistent with this

Rad wrote: There are many other servers ...

I know also. Over a thousand. 99,99% empty.

Some members are bored. Some of them left silenty. Cyg had the courage and honesty to write that the excesive rules of the server, alienated him. In a practical fact, he already found another server. I will do the same. I will search for another server, or just dedicate myself to my family, as a prevention of what I said above....

this server will always be busy i agree with r mad and i think "the close kill mod " should be removed or modify it like kitty has said.

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Posted : 20/01/2013 6:10 pm
 Rad
(@rad)
Famed Member

So let's remove the close kill mod for two weeks or more and then check to see how it will work.

I guess, what will happen, but ... :axe: :tfrag:

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Posted : 20/01/2013 7:52 pm
(@kitty)
Reputable Member

I agree with many of the points from R_Mad. This is an issue that has to do with the close kill mod and not Devil_Child. Devil_Child is just voicing an opinion that I have shared many times. This is a sniper server and the mods should reflect that all kills should be from a great distance. Snipers shoot from rooftop to rooftop, not from the inside corner of a room or a dark alley.

Lets split this topic into a separate close kill mod topic and a Devil_Child topic. Lets have the Admins deal with the close kill mod at the top Admin levels before the server becomes vacant. I would set the mod at 20m and walk away...After two weeks we share our opinions....sounds simple enough?....Right Tommy?

I love this server, but if I had the server space, time, and money to run my own server, it would be an exact copy of DOU....just with a larger close kill mod distance.

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Posted : 20/01/2013 9:04 pm
(@jacobite)
Estimable Member

personaly i dont have a problem with any of what goes on in the server ive played unreal since it came out and we are the best the only other site i played on was the thrillkillklan for yrs

before that was the death match servers for years till got addicted to sniping i dont get the problem with the close kill mod since got told about close killings from when i first played on this server ive always know the distance since day one never had a problem then or now

took abit of geting used to the sniping way of it at first but since then ive had no problems with it i get killed all the time i dont mind as i get bored sitting still for a whole game but thats what sniping is all about your ment to pick a spot asap n stay its not run and gun style but thats what other players want to change it to and thats a no chance in my opinion

i move about alot and ive seen how alot of the other players play they chase after you or jump down on u for the kill and a whole lot more they are not as snow white like they want you to know its there attitude and there own game play style if they will be honest with thenselfs and admit it

im not inocent when im playing far from it i think the no close kill mod if it was ever to change would be wrong but if it was to change it should be in my opinion be changed to when you shoot someone when they are spawning you die it should be the same with the close kill mod

alot of the players dont care how they get a kill or what kind of kill it is or the style in whitch they use to get it they are just pissed of that they didnt get that kill in my opinion thats the players and members we dont want thanks for reading this and have a nice day πŸ˜€

post script im not a therapist i just say what i see :mrgreen:

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Posted : 21/01/2013 6:25 am
{DOU}Cygnus
(@doucygnus)
Illustrious Member

Triple the distance the mod covers and call it good or scrap it altogether.

In its present form it is open to far too much interpretation by both the players and the admins.

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Posted : 21/01/2013 10:14 am
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