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UnrealED

(@southpaw_decoy)
Trusted Member

does anyone know if there is a way to run UnrealED from a flash drive so that I run the program on a computer that doesn't have ut99 installed?

****** Be Good or Be Good At It! ******

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Topic starter Posted : 14/12/2007 2:38 am
{DOU}=TALON=
(@doutalon)
Estimable Member

the only way to do that if you have the full game on the flash drive

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Posted : 14/12/2007 4:27 am
(@southpaw_decoy)
Trusted Member

Well theres a good idea, thanks. i just copied the entire Unreal folder to my flash drive and it works. I thought i would need .dll or registry files, but I don't

so next ?, anyone know any good mapping tutorials?

I have lots of down time at work and need something to keep me busy so I don't go insane

****** Be Good or Be Good At It! ******

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Topic starter Posted : 14/12/2007 2:12 pm
Moon
 Moon
(@moon)
Noble Member

I think you'll find some good stuff here (click on the right turning UT logo)

Hope this helps πŸ˜‰

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Posted : 14/12/2007 3:48 pm
{DOU}Charger
(@doucharger)
Member

try picking up this book:

Mastering Unreal Technology, The Art of Level Design.

from SAMS publishing

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Posted : 14/12/2007 3:52 pm
 Hook
(@hook)
Eminent Member

Moon wrote: I think you'll find some good stuff here (click on the right turning UT logo)

Hope this helps πŸ˜‰

Hey that is my site - Holy Gad-Zooks!

Thanks for the plug LOL πŸ˜†

Yes - We have quite a bit for UnrealEd2 - I plan on organizing it better soon.

We have a new mappers pack also among other downloads.

If you need help or any other tutorials - just e-mail me or PM me on my forums. πŸ˜‰

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Posted : 08/01/2008 4:25 pm
(@southpaw_decoy)
Trusted Member

starting the program is fine no problems, but when i open a file nothing seems to happen. i have tried several different maps and none will show up.

I copied the log below

Log: Log file open, 03/07/08 10:17:25

Init: Name subsystem initialized

Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)

Init: Version: 436

Init: Compiled: Oct 24 2000 23:40:18

Init: Command line:

Init: Base directory: C:Program FilesUnrealTournamentSystem

Init: Character set: Unicode

Log: Bound to Editor.dll

Log: Bound to Core.dll

Log: Bound to Engine.dll

Log: Bound to Window.dll

Init: Object subsystem initialized

Init: Computer: NOBODYYTANOHLC

Init: User: Administrator

Init: Memory total: Phys=523500K Pagef=1280304K Virt=2097024K

Init: Working set: 32000 / 159000

Init: CPU Speed=2600.028709 MHz

Init: CPU Page size=4096, Processors=2

Init: CPU Detected: Unknown processor (GenuineIntel)

Init: CPU Features: CMov FPU RDTSC PAE MMX KNI

Init: Unreal engine initialized

Log: Bound to Galaxy.dll

Init: Galaxy is using WinMM

Init: Galaxy initialized

Init: Transaction tracking system initialized

Log: Bound to Fire.dll

Log: Bound to IpDrv.dll

Log: Bound to UWeb.dll

Log: Bound to WinDrv.dll

Init: Mouse info: 6 10 1

Init: Client initialized

Log: Bound to Render.dll

Init: Lighting subsystem initialized

Init: Rendering initialized

Init: Editor engine initialized

Log: Startup time: 1.621625 seconds

Init: Input system initialized for U2Viewport0

Log: Opened viewport

Log: Bound to SoftDrv.dll

Init: Input system initialized for U2Viewport1

Log: Opened viewport

Init: Input system initialized for U2Viewport2

Log: Opened viewport

Init: Input system initialized for U2Viewport3

Log: Opened viewport

Init: Input system initialized for MeshViewer

Log: Opened viewport

Init: Input system initialized for TextureBrowser

Log: Opened viewport

Log: New File, Existing Package (Package MyLevel, Package AS-Frigate)

DevAudio: Galaxy SetViewport: U2Viewport2

Log: Collecting garbage

Log: Purging garbage

Log: 0.0ms Unloading: Package Render

Log: Garbage: objects: 43807->43773; refs: 625570

****** Be Good or Be Good At It! ******

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Topic starter Posted : 07/03/2008 3:21 pm
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