Someone mentioned on how to get the OpenGL Drivers installed on their computer but really it's just a matter of switching the way UT uses the video card...
If you are having trouble using UT99 with your computer and your video seems crappy...
Here you can see the video preferences TAB menu in UT99
Just click on the CHANGE button...
Notice the "Show all devices" option.
Here you can see a list of options that UT99 can give you.
List of options include:
3DFX Glide For Windows - Not recommended unless you are using a 3DFXGLIDE VIDEO CARD
Direct3D SUPPORT - For those who fancy Microsofts Graphics
OpenGL Support - Loads much faster than Direct3D if you have a nice video card that works great. OpenGL is not exactly a seperate driver but it usually is included with the video driver and game software.
S3 MeTaL for Windows - S3 hardware such as an On-Board video usually uses this... if your video is on-board this might do the trick!
Software Rendering - Verry CPU intensive mostly if you want to run your game online but more or less a last resort if you cannot use anything else.
Between the ATI and the NVidia based Video cards, you should not have any trouble running UT99. But if your just running the On-Board video that shares your system RAM, your gonna have problems from day one when you like your games.
"The buddy system is essential to your survival; it gives the enemy somebody else to shoot at!!"
Here's what video I'm running in my system...
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Graphics Card Manufacturer - VisionTek Radeon X1300
Bus Type - AGP 8X
Memory Size - 512 MB
Core Clock in MHz - 446 MHz
Memory Clock in MHz - 266 MHz
Memory Type - DDR2 (Dual Channel RAMDAC 533 Mhz total)
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It is an OEM version of ATI but I got it at a great price!
I run UT99 in OpenGL and it Screams on my system!
"The buddy system is essential to your survival; it gives the enemy somebody else to shoot at!!"
What is everyones minimum desired framerate set at. I never changed mine and its at 28. I C GZ's is at 40.
It also helps to get an updated OpenGL as the one thats in U.T is way out of date....
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*DARKMATTER* wrote: It also helps to get an updated OpenGL as the one thats in U.T is way out of date....
I did that yesterday too 😀 I used the 3.2 because it said "Latest stable version. But I c there is a 3.4
*DARKMATTER* wrote: It also helps to get an updated OpenGL as the one thats in U.T is way out of date....
The one main problem is where do you get the UPDATED OpenGL dirver for UT99???
".::/3I§ON wrote: What is everyones minimum desired framerate set at. I never changed mine and its at 28. I C GZ's is at 40.
I would set it to 60 but I don't wanna LAG my internet...(if anything)
P.S. did you see my highest screen REZ???
"The buddy system is essential to your survival; it gives the enemy somebody else to shoot at!!"
GRouND ZeRo wrote: [quote=*DARKMATTER*]It also helps to get an updated OpenGL as the one thats in U.T is way out of date....
The one main problem is where do you get the UPDATED OpenGL dirver for UT99???
I was hoping to get an answer by now...
"The buddy system is essential to your survival; it gives the enemy somebody else to shoot at!!"
The answer that you seek:
http://cwdohnal.home.mindspring.com/utglr/
Also, if you have the Game of the Year version of UT, then install the second disks Enhanced Textures and use the ST3 option (I think it is ST3, can anyone confirm?). Either way, the game looks and plays better.
I had the 2nd disk installed and got sliding bots 😕
".::/3I§ON wrote: I had the 2nd disk installed and got sliding bots 😕
Thats what the fix is for .....
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I really don't know what help this is for anyone but I don't see any benefit with it but how do you benchmark UT???
I still have some "INVISABLE" sections on some maps...
Ummm.... huh...
check out this
http://cwdohnal.home.mindspring.com/utglr/settings.html
it looks like you gotta add more stuff to UT than you think...
OK, this WAS HELL
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UseTrilinear - True
AlwaysMipmap - True
AutoGenerateMipmaps - True
NoFiltering - False
MaxAnisotropy - 1
UseS3TC - True
NoMaskedS3TC - False
Use16BitTextures - False
UseBGRATextures - True
LODBias - 1
UseTNT - False
TexDXT1ToDXT3 - False
UseMultiTexture - True
UsePrecache - True
MaxTMUnits - 0
UsePalette - True
UseAlphaPalette - False
MaskedTextureHack - True
GammaOffset - 0.0
GammaCorrectScreenshots - False
GammaOffsetRed - 0.0
GammaOffsetGreen - 0.0
GammaOffsetBlue - 0.0
OneXBlending - True
RequestHighResolutionZ - True
RefreshRate - 0
SwapInterval - -1
FrameRateLimit - 0
UseAA - True
NumAASamples - 2
AAFilterHint - 0
UseZTrick - True
ZRangeHack - True
MaxLogUOverV - 10
MaxLogVOverU - 10
MinLogTextureSize - 0
MaxLogTextureSize - 10
UseCVA - True
UseMultidrawArrays - True
BufferClippedActorTris - True
BufferTileQuads - True
UseSSE - True
UseVertexProgram - False
UseTexIdPool - True
UseTexPool - True
DynamicTexIdRecycleLevel - 100
DetailTextures - True
UseDetailAlpha - True
DetailClipping - False
DetailMax - 0
SinglePassDetail - True
SinglePassFog - True
ColorizeDetailTextures - False
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You might want to go through this list to figure out what setup you need in your ini file(remember everyone has a different vid card)
If I had to understand those anymore My head would explode!
"The buddy system is essential to your survival; it gives the enemy somebody else to shoot at!!"
*DARKMATTER* wrote: [quote=".::/3I§ON]I had the 2nd disk installed and got sliding bots 😕
Thats what the fix is for .....
I know 😀
I tried it but I'm not too sure what to look for in the game...
But I've noticed the TEXTURE more but I don't know if that is default or not...
Did I miss anything in the INI???
I want to get the full use out of my 512 MEG Vid card...
(ATI Radeon X1300 8X AGP)
"The buddy system is essential to your survival; it gives the enemy somebody else to shoot at!!"